Skip to main content



The layers

Manual screen

Make sure the model structure is correct and does not contain unnecessary layers.

Limit the number of layers of the model by dividing individual parts according to the assigned textures.

Remember that each layer has a different name.

Avoid sublayers.

Clean up the scene from duplicate and unnecessary objects.

  • points
  • surface
  • edges
  • curves
  • lights
  • cameras etc.
Manual screen


Manual screenManual screenManual screenManual screenManual screen

Join the vertexes and check the orientation of all surfaces.

Activate applied model modifications and transformations.

Check the position of the model in space and the direction of the normals.

Check scales and units.

Keep the correct geometry structure and number of its components.

Check that the scene does not contain any hidden elements.

Manual screenManual screenManual screenManual screenManual screen


The object should contain only one UV Map from each used space of the material, i.e.

  • color
  • ambient occlusion
  • roughness
  • normal
  • metallic
  • specular
  • glossiness

Make sure the model has surfaces properly mapped.

Make sure all textures display properly.

Remove duplicate textures.


Maximum number of all model bones: 254

All animations must be combined into one (or contain the same name).

Supported animation types:

  • Keyframe (translation, rotation, scale)
  • Shape keys (not supported on IOS)
  • Armatures/skinning

A model containing modifiers should have them applied.


Manual screen

Pack all used materials for the scene and then save the .blend file.

Upload .blend file to See My Model platform.

Manual screen